Cabal Online alz is for gem that shows that doesnt rely on endlvl content.

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The last flaw are the entry items, each player that wants to enter a specific dungeon needs the appropriate entry item, so if you want to enter with a party of 5, everyone needs one such items, but the droprate of entry items is so low that prices for them on the market are for those who do dungeons alone. Combine this with a relatively low droprate on valueables you will see not many happy faces in your party. In the end, if you want to try to make money in dungeonruns you are you going to size down your party until you are all alone.But thats just part of the plan of the developer to earn some money, since dungeon entry items are for sale in CS.
Even with all that, Cabal Online alz is for gem that shows that doesnt rely on endlvl content, because most players never reach maxlvl (cur. 180). Access to most dungeons is granted long before that and while playing the game it grants slow character progression. Of course the trick to enjoy this is to think outside the box. Most MMOs trained everyone into thinking that reaching maxlvl is the most important goal and that the game only really starts then, but not in my Cabal, no sir.